Vision Pro Demos Will Soon Include the Option Watch Your Own Spatial Videos Before Buying
Apple will soon allow users to upload their own spatial videos to Vision Pro demo units in hopes to really drive home the headset’s value
Apple will soon allow users to upload their own spatial videos to Vision Pro demo units in hopes to really drive home the headset’s value
In a crowded field of zombie shooters, Zombie Army VR believes it can make a lasting impression. Read on for our full interview: Developed by
How Zombie Army VR Adapts The Sniper Elite Spinoff For A New Medium Read More »
Our series Inside XR Design highlights and unpacks examples of great XR design. Today we’re looking at Beat Saber (2019) and why its most essential design element
The Secret to ‘Beat Saber’s’ Fun Isn’t What You Think – Inside XR Design Read More »
Micro Machines VR and Battle Bows have been transferred to new management following the studio’s closure. You may recall in January when the Austin-based WIMO
Micro Machines VR & Battle Bows Find A New Home With Beyond Frames Read More »
Escape Simulator demonstrates how VR can further enhance flatscreen games. Read on for our full impressions. Between older hits like I Expect You To Die
Escape Simulator VR Hands-On: A Great New Way To Play Read More »
Superhot VR hasn’t spawned nearly as many games as we thought it might, considering the ‘move to unfreeze time’ mechanic works so well in VR.
‘COLD VR’ Takes Smash-hit ‘SUPERHOT VR’ Time-freeze Mechanic & Completely Inverts It Read More »
Pimax announced two new PC VR headsets today—both said to be launching this year—but it’s more than a year behind schedule on other products. “Pimax
Pimax Has Two New Headsets on the Way While Older Promises Remain Unfulfilled Read More »
Pimax just announced two new wired PC VR headsets, Crystal Light and Crystal Super, as well as a wireless adapter for the current Crystal. Pimax
Pimax Announces New Wired PC VR Headsets, $700 Crystal Light & $1800 Crystal Super Read More »
The OpenXR 1.1 specification is now available. OpenXR is the open industry standard API for native XR app development and runtimes. It’s managed by Khronos,
OpenXR 1.1 Brings Extensions Like Foveated Rendering & More Into The Core Spec Read More »
Meta explained the setting all Quest owners should enable to make the headset much better at remembering its safety boundary. Each time you start using
Meta Explains The Setting All Quest Owners Should Enable To Improve Boundary Recall Read More »