Hands-on: Bigscreen Beyond – A Little Headset That Could be a Big Deal

Home » Hands-on: Bigscreen Beyond – A Little Headset That Could be a Big Deal

It’s exceedingly rare to see a VR software startup transition to making hardware, let alone decent hardware. But that’s exactly what Bigscreen—creators of the long-running social VR theater app of the same name—has done with its upcoming Beyond headset.

Bigscreen has clearly targeted PC VR enthusiasts who are willing to pay for the best hardware they can get their hands on. And with major players like Meta and HTC focusing heavily on standalone headsets, Bigscreen Beyond could prove to be the best option they’ll find any time soon.

Photo by Road to VR

The company has set out to make a headset that’s not just better than what’s out there, but one that’s much smaller too. And while it remains to be seen if the headset will hit all the right notes, my initial hands-on shows plainly the company knows what it’s doing when it comes to building a VR headset.

Bigscreen Beyond Specs

Resolution
2,560 × 2,560 (6.5MP) per-eye
microOLED (2x, RGB stripe)

Pixels Per-degree (claimed)
28

Refresh Rate
75Hz, 90Hz

Lenses
Tri-element pancake

Field-of-view (claimed)
93°H × 90°V

Optical Adjustments
IPD (fixed, customized per customer)
eye-relief (fixed, customized per facepad)

IPD Adjustment Range
58–72mm (fixed, single IPD value per device)

Connectors
DisplayPort 1.4, USB 3.0 (2x)

Accessory Ports
USB-C (1x)

Cable Length
5m

Tracking
SteamVR Tracking 1.0 or 2.0 (external beacons)

On-board Cameras
None

Input
SteamVR Tracking controllers

On-board Audio
None

Optional Audio
Audio Strap accessory, USB-C audio output

Microphone
Yes (2x)

Pass-through view
No

Weight
170–185g

MSRP
$1,000

MSRP (with tracking & controllers)
$1,580

Custom-made

Bigscreen is building something unique, quite literally—every Beyond headset comes with a custom-made facepad. And this isn’t a ‘choose one of three options’ situation, Bigscreen has a sleek app that walks buyers through the process of capturing a 3D scan of their face so the company can create a completely unique facepad that conforms to each specific customer.

And it really makes a difference. The first thing that Bigscreen CEO Darshan Shankar showed me during a demo of the Beyond headset was the difference between my personal facepad (which the company created for me prior to our meetup) and someone else’s facepad. The difference was instantly obvious; where mine fit against my face practically like two connected puzzle-pieces, the other facepad awkwardly disagreed with my face in various places. While I’ve recognized for a long time that different facial topology from person-to-person is a real consideration for VR headsets, this made me appreciate even more how significant the differences can be.

The facepad may look rough, but it’s actually made of a soft rubber material