PSVR 2 vs. PSVR – How Far Has PlayStation VR Come Since 2016?

Home » PSVR 2 vs. PSVR – How Far Has PlayStation VR Come Since 2016?

PlayStation VR 2 is just around the corner, and by this point Sony detailed all of the headsets core specs and features. Comparing PSVR vs. PSVR 2 specs side-by-side shows us how much has changed since Sony’s first consumer headset released in 2016.

Update (February 6th, 2023): With PSVR 2 launch day just around the corner, we’ve updated this spec sheet and commentary with the latest info, now including PSVR 2’s weight and cable length.

Among the major players in the VR space, Sony has bided its time on a follow-up to the original headset. By the time PSVR 2 releases on February 22nd, 2023, it will have been six years and four months since the original PSVR released back in 2016.

The original PSVR was released about six months after the first major consumer VR headsets—HTC Vive and Oculus Rift—hit the market back in 2016. However HTC, Oculus, and others have released many new headsets in the interim. To its credit, PSVR managed to feel competitive for many years after its release, but eventually began to feel dated as the rest of the pack charged ahead into VR’s ‘gen-2’ epoch.

Now here we are in 2023 with PSVR 2 on PS5 set to bring new life to Sony’s VR ambitions. Let’s take a look at how PSVR and PSVR 2 specs compare:

<td colspan="3" rowspan="1" data-sheets-value=' Photo courtesy iFixit (BY-NC-SA)

The original PSVR was for a long time the only major headset on the market that didn’t use Fresnel lenses, which are known to cause glare (in exchange for other benefits). PSVR 2, on the other hand, will be following the rest of the industry which has long moved to Fresnel lenses as the industry standard.

The lenses in the original PSVR had a large enough eye-box that Sony didn’t feel the need to include an IPD adjustment (which adjusts the lenses to match the distance between your eyes). However, PSVR 2 does have an IPD adjustment which is a good idea for many reasons, so we’re glad to see this addition. Meanwhile, PSVR 2 retains the eye-relief feature found on the original PSVR, which is useful for dialing in the most comfortable view and to make room for those with glasses.

Ease-of-use & Tracking

Even though this reads minimally on a spec sheet, this is a huge deal for PSVR 2—no more breakout box and no more external camera.

PSVR 1 setup diagram ‘>

PSVR vs. PSVR 2 Specs

PSVR 2
PSVR

Resolution
2,000 x 2,040 (4.1MP) per-eye, OLED, HDR
960 x 1,080 (1.0MP) per-eye, RGB OLED

Refresh Rate
90Hz, 120Hz
90Hz, 120Hz

Lenses
Fresnel
Single element non-Fresnel

Field-of-view (claimed)
110° (diagonal presumed)
100° (diagonal presumed)

Optical Adjustments
IPD, eye-relief
Eye-relief

Connectors
USB-C (no breakout box)
USB, HDMI (breakout box)

Cable Length
4.5m
4.4m

Tracking
Inside-out (no external beacons)
Outside-in (external camera)

On-board cameras
4x IR (external), 2x IR (internal)
None

Pass-through View
Yes
No

Input
PSVR 2 Sense controllers (rechargable), DualShock 5 (rechargable) eye-tracking
DualShock 4 (rechargeable), PS Move (rechargeable), PS Aim (rechargeable), voice

Audio
3.5mm aux output
3.5mm aux output

Microphone
Yes
Yes

Haptics
Controllers, headset
Controllers

Weight
560g
600g

Release Date
February 22nd, 2023
October 13th, 2016

Console Compatibility
PS5
PS4, PS4 Pro, PS5 (with adapter, only PS4 compatible VR games)

PSVR 2 Specs & Features – Beyond the Numbers

It’s easy to get lost in the numbers so let’s really break down the major changes between the headsets.

Resolution, Field-of-view, & HDR

For one, PSVR 2 has about four times the pixel count of PSVR. All things being equal, that means images inside the headset would look about four times sharper, which is a substantial improvement.

However, we know that all things won’t be equal. Sony quotes the field-of-view of PSVR 2 at 110° compared to 100° for PSVR 1. That means that while PSVR 2 has many more pixels, they’ll be stretched over a slightly wider area. Overall the sharpness of the headset should still be substantially better, but not quite as much as the sheer increase in pixels would suggest.

As for the field-of-view itself, 100° to 110° isn’t a huge leap, but you’d surely notice it if you compared the headsets side-by-side.

Unless a surprise headset beats it to the punch, PSVR 2 will be the first commercially available VR headset to launch with an HDR (high-dynamic range) display. That means it’s capable of a much wider range of brightness than a typical headset. Functionally this means the headset will be able to produce scenes with more life-like brightness which in theory could improve immersion considerably.

Granted, in our PSVR 2 preview we didn’t clearly notice the headset’s HDR capabilities, though it isn’t clear if the games on display had been optimized for the feature yet. Another possibility is that the HDR mode simply may have the kind of peak brightness you’d see from an HDR TV. So at this point it’s unclear if HDR will be a ‘nice to have’ feature, or something that defines the headset compared to its contemporaries.

Lenses & IPD

PSVR 1 lens